The King Of Fighters 2002 Download (Emulator+Rom)



Who doesn't love videos games? I love them all including fighting games whether it is Street Fighter, The King of Fighters or Tekken. Earlier i have written a post about Where to download Tekken 7 Digital Delux Edition. Today I am talking about The King of Fighters 2002: Challenge to Ultimate Battle also known as KOF 2002 or KOF 2k2. 




KOF 2k2 is a great 2d fighting game produced by Eolith and Playmore for the Neo Geo. It is the ninth game in The King of Fighters series and the second one to be produced by Eolith and developed by Playmore (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox, wherein the PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003.


Gameplay

King of Fighters 2002 discarded the 4-on-4 “Striker Match” format used in the previous three games in the series and returned to the 3-on-3 Battle format originally used in the series up until KOF ’98.
The game also revamped the Power Gauge system into a format similar to the one used in King of Fighters ’97. Like the previous games in the series, the Power Gauge was filled as the player attacked the opponent or performed Special Moves during a battle. The number of Power Gauges the player could stock up is increased by one with each member of the team. For example, the first member of the team could stock up to three Power Gauges, while the third member could stock up to five. A single Power Gauge stock could be used to either perform a Counterattack and Evasion technique while guarding an opponent’s attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player could stock up is also increased by one with each round loss. For example, on the first round, the player could stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.
During MAX Activation, the player’s offensive and defensive strength is increased for a short period and could cancel any attack into another attack. In this state, a Super Special Move could be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that could only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.

Characters

Just like King of Fighters ’98, the game had no storyline since the NESTS story arc had already concluded in the previous game, The King of Fighters 2001. Instead, a “Dream Match” was included featuring characters from all the previous games in the series. In addition to the recurring teams from the series including the original Japan Team, the game also featured a series of teams representing each of the previous game series from The King of Fighters ’96 to King of Fighters 2001. Omega Rugal returned as the final boss as well. However, not all the characters from the previous games were featured, and series’ regulars such as King and Shingo Yabuki were absent from the Neo Geo version for the first time since their first appearance. The Dreamcast version of the game, nevertheless, featured King and Shingo, while three additional characters from SVC Chaos: SNK vs. Capcom namely Geese Howard, Goenitz, and Orochi Iori, were added with them in the PlayStation 2 and Xbox versions. A number of the characters had been redrawn, most notably the King of Fighters ’98 Team.
  • Shingo Yabuki (Dreamcast, PS2, Xbox versions)
  • King (Dreamcast, PS2, Xbox versions)
  • Geese Howard (PS2, Xbox versions)
  • Goenitz (PS2, Xbox versions)
  • Orochi Iori (PS2, Xbox versions)

Reception

During its release week, the game sold 19,000 copies in Japan. In Issue 114 from Arcadia, the game was featured at ninth in its Top Ten Video Games list. Critical reception to the game was positive due to its large number of playable characters, although mixed opinions were given to its aging graphics. In addition, despite lacking a plot, the large interaction between characters was praised for adding depth to the game.

Screenshots:





System Requirement
Pentium III CPU 733 MHz
RAM = 128 MB
Video Memory = 32 MB
OS = Windows 98, 2000, ME, XP, Vista, 7 and Windows 8
Game File Info
File Size:                                        80 MB
Download Link:                    Download From MediaFire




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